Taratorkin Official
For publishers

Independent games studio · est. 2020

We make mobile games
people come back to.

Hyper, hybrid & casual titles — designed, built, and operated by a four-person full-stack team. Easy to learn, hard to put down.

19
Games published
10M+
Downloads
2020
Studio founded
01 · Portfolio

The work

20 titles · collaborations, studio releases & prior team credits

My Cinema World — cover art 5M+ downloads

My Cinema World

Simulation/management for cinema fans. Build and manage your dream cinema empire.

Google Play App Store

Word Maker: Words Games Puzzle — cover art 5M+ downloads

Word Maker: Words Games Puzzle

Word Maker — a word game app. Challenge your vocabulary with fun puzzles.

Google Play

Kings Landing — cover art 100K+ downloads

Kings Landing

A strategy/management title. Rule your kingdom and expand your territory.

Google Play App Store

Food Battles — cover art

Food Battles

Competitive cooking arcade. Battle chefs in fast-paced culinary challenges.

Google Play

Magic Box Defender — cover art

Magic Box Defender

Tower defense style action. Defend your realm with magical powers.

Google Play App Store

Battle Gangs — cover art

Battle Gangs

Action / strategy hybrid. Lead your gang to victory in street battles.

Google Play App Store

Colony Defender — cover art New

Colony Defender

A light strategy. Manage a growing settlement, build units from cards, and survive monster waves.

Google Play App Store

Time To Chill — cover art New

Time To Chill

Merge cocktails and unlock stylish tropical destinations.

Google Play

Harbor Keepers — cover art New

Harbor Keepers

Tower defense — protect your island from pirate invasions.

Google Play App Store

Balloon Travel 3D — cover art

Balloon Travel 3D

A relaxing balloon arcade. Float through beautiful landscapes.

Google Play App Store

Space Trouble 3D — cover art

Space Trouble 3D

Fast-paced space runner with explosive obstacles.

Google Play App Store

Virus Runner — cover art

Virus Runner

Dynamic runner with progression. Evolve and survive.

Google Play App Store

Rage Of Giants — cover art

Rage Of Giants

Island wars and giant battles. Unleash epic destruction.

Google Play

Frontline: Steel and Blood — cover art

Frontline: Steel and Blood

Strategy title — external listing. Command your army.

Listing ↗

Prismatrix — cover art

Prismatrix

Puzzle / arcade experiment. Solve colorful challenges.

Google Play

Nile Valley: Farm Adventure — cover art

Nile Valley: Farm Adventure

City builder with idle farming, set in ancient Egypt.

Google Play

Cross-Stitch: Coloring Book — cover art

Cross-Stitch: Coloring Book

Relaxing pixel-art cross-stitch coloring book.

Google Play

Cross Stitch Coloring Art — cover art

Cross Stitch Coloring Art

Cross-stitch coloring art for casual creativity.

Google Play

Cross Stitch Coloring Mandala — cover art

Cross Stitch Coloring Mandala

Mandala cross-stitch coloring with calming progression.

Google Play

02 · Studio

Built like a bigger studio

Taratorkin Official is an independent mobile games studio with a clear focus: build polished, retention-driven experiences that players return to. Since 2020 our core team has been designing, prototyping and shipping titles across the hyper, hybrid, and casual space.

We combine fast iteration with production discipline to deliver both hits and steady-grossing live games. Our approach blends creative design, lean engineering and data-informed live-ops.

AI is part of our pipeline. We use it to multiply creative variants, accelerate balance passes, and rapidly iterate on UA hooks — but every AI-generated output is benchmarked against a human-made baseline before shipping. Speed never comes at the cost of quality, and a compact team operates at the throughput of a much larger studio.

From rapid prototyping to full production and long-term live-ops, we cover the entire lifecycle of a mobile game. Our toolbox spans A/B testing, event-driven content, retention & LTV optimization, IAP economy design, and rewarded-ad mediation — across hyper, hybrid, and casual genres, all under one roof.

  1. 01

    Rapid prototyping

    Quick, playable prototypes that validate core loops

  2. 02

    Production & polish

    Robust Unity pipelines with great art direction

  3. 03

    Live-ops & support

    A/B testing, events, retention optimization

  4. 04

    Monetization

    IAP economy, rewarded ads, fair player experience

  5. 05

    Data-driven development

    Analytics-informed decisions for retention & growth

  6. 06

    Full-cycle development

    From concept to launch with live-ops support

The four people behind every title

Portrait of Alexander

Alexander

Founder · Lead Developer · Game Designer

Portrait of Illia Okolskyi

Illia

Senior Unity Dev · Team Lead · Game Designer

Portrait of Eduard Stepanysko

Eduard

Unity Developer · Live-ops specialist

Portrait of Vitaliy Ovsyanikov

Vitaliy

3D Artist · Animator · Level Designer · Game Designer

Publishing or scouting prototypes?

4-week sprints, dual-platform builds, UA creatives included. See how we work with publishers.

Read the pitch ↗
03 · Contact

Let's talk

LinkedIn ↗

Partnerships, publishing, or listing your game — we answer every serious email.