01 Who we are
We are a compact mobile game studio building prototypes across hyper, hybrid, and casual genres — from fast HC loops to hybrid casual with meta-game depth and full casual production with progression and IAP economy. Our preferred format is a 4-week sprint — delivering a fully polished, pro-level prototype with deep mechanics, refined balance, and production-grade UA creatives. We ship on both Android and iOS, and can publish on our own Google Play and App Store developer accounts. We use AI to multiply creative and balance iterations — variants are generated fast, then benchmarked against human-made baselines before anything ships. Our founder has first-hand CrazyLabs pipeline experience.
03 20 working days
How a 4-week sprint breaks down — enforced by hard freezes, so week 4 stays reserved
for release, not finishing.
Week 01 · Foundation
Concept & core loop
- Brainstorm, dev-plan, task alignment
- Core mechanic prototyped
- Moodboard & early assets
- Style freeze · day 5
Week 02 · Build phase
Content & systems
- Final assets integrated in waves
- Features, progression, tutorial
- Ads SDK & analytics events wired
- Feature freeze · day 10
Week 03 · Polish + UA
Balance & creatives
- Juice, balance, bug pass
- 5–6 UA creatives rendered & stitched
- Store stills, gameplay capture
- QA builds · day 15
Week 04 · Release
Buffer & publish
- Test fixes (Mon–Wed)
- Store listings & copy
- Stores submit · day 18
- Release · day 20
🔒 Hard checkpoints. Style freeze (day 5) and feature freeze (day 10) lock scope early. Week 4 is release logistics — not finishing work.
04 Deliverables
Every prototype includes a complete, publisher-ready package.
- 01
Playable Android & iOS build
APK and iOS build ready for UA testing — stable, optimized, publisher-ready.
- 02
Analytics & ads SDK
Firebase, GameAnalytics, and ad network integration out of the box.
- 03
5–6 UA creatives
Videos and statics made fully in-house by our dedicated artist.
- 04
AI-accelerated iteration
Creative variants and balance passes run through AI — final picks benchmarked against a human-made baseline.
- 05
Publishing on our accounts
We can publish on our own Google Play and App Store developer accounts — ready to go from day one.
- 06
Full source code & handoff
Clean Unity project, documented codebase, and smooth handoff — ready for your team to take over or scale.
05 The team
Development, art, level design, game design, and UA creatives — all under one roof.
Alexander
Founder · Lead Developer · Game Designer
Previously Unity developer at Creauctopus, shipping prototypes for CrazyLabs. Brings first-hand knowledge of publisher workflows, quality standards, and production expectations. Leads development strategy and personally verifies every team member’s competencies.
LinkedIn ↗
Illia Okolskyi
Senior Unity Dev · Team Lead · Game Designer
Senior developer specializing in Android mobile games, including tower defense genre. Acts as team lead — managing the development process, defining architecture decisions, and ensuring quality from prototype to release. Also covers game design, shaping mechanics and game feel. 5+ years of Unity experience across mobile, WebGL, AR, and VR. English C1 certified.
LinkedIn ↗
Eduard Stepanysko
Unity Developer · Live-ops specialist
Four years of commercial mobile game development focused on post-release and live-update workflows. Shipped Word Maker on both Google Play and App Store. Strong in ad and analytics SDK integration, rapid iteration, and fast bug turnaround under tight deadlines.
Upwork ↗
LinkedIn ↗
Vitaliy Ovsyanikov
3D Artist · Animator · Level Designer · Game Designer
Multidisciplinary artist responsible for UA creatives, ad videos, level design, and environment storytelling. Builds immersive, well-paced game spaces from layout to final visual polish. Studio experience at LumenStory. Delivers 5–6 original UA creatives and ad videos per prototype. Also contributes to game design.
Creative reel ↗
LinkedIn ↗
Instagram ↗
06 Track record
Live on Google Play and the App Store — partner collaborations and our own releases.
Collaborations · Shipped with partner studios & publishers
Studio titles · Built and published under our own brand
07 Why us
01
Publisher-ready by default
Founder knows CrazyLabs standards and publisher expectations first-hand. Every sprint ships with the SDK setup, analytics events, and creatives a publisher actually expects to receive.
02
AI-multiplied iteration
AI generates creative variants and balance passes faster than a human team alone — every output benchmarked against a human-made baseline before shipping. More tested hypotheses per sprint without compromising polish.
03
Proven metrics
D1 40%, CPI $0.80 on King’s Landing (as of 2025) — shipped via the CrazyLabs pipeline. Real numbers from a live title, not soft-launch claims.
04
Own dev accounts & dual-platform
We can publish on our own Google Play and App Store accounts on day one. Every prototype builds for both Android and iOS — no extra runway needed for store setup.
05
Direct line, no layers
Founder is your single point of contact. No PM layers, no team swaps mid-sprint. English-fluent, async-friendly, decisions land same-day.
06
Hard freezes, soft delivery
Style freeze (day 5) and feature freeze (day 10) lock scope early. Week 4 stays reserved for release logistics — not finishing work. We ship on the day we said we would.
Let's build something together.
Engagement models, sprint formats, and timeline are detailed above. Drop us an email
— let's talk specifics.